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This chapter is pretty similar to the previous one you have to move quickly so that you don't have problems with the reinforcements that will eventually fill up the map. In other words, after your units were captured, they were sent here. Okay, this is Danzich Fortress, a famous Imperial prison that holds many of the Empire's enemies captive. Maximum number of units: 8 + All the units that were captured by the enemy in previous chapters, so the maximum is 43 total. Minimum number of units you can use: 8 + 1 (the captured unit) 10 Sorcerers from the castle outskirts at the end of Turn 30. Turn 5 to 15: 1 Hero from the staircase in the center of the map. Turn 3 to 10: 2 Mages from the two center stairs below. Turn 1 to 20: 2 Soldiers from the stairs on the sides of the map. It's a good idea to take at least a few of them. This map has plenty of Warp Staves for steal (6 in all, including the boss's own). For example, the first unit appears in Cell 1, Square 1… but if there's another unit that's captured, the first unit appears in the corresponding Square 1 of Cell 2, and the second unit appears in Square 1 of Cell 1, and so on if there were other units that were captured after the first two (If other units were captured by means of being left behind in one of the escape maps, will their locations in the prison cells follow the unit position in the units list?) But basically, it's not possible to make captured units appear only in nearby cells. I'm not sure about this, but it seems that the placement of the captured units depends upon the order in which they were captured, following the enumeration indicated in one of the above cells. Your captured units (or the units you left behind in the escape maps) will appear in the cells from above. (If is captured by the "Capture" command, the enemy must escape from the map if isn't a escape map, and if it is just left the unit behind). This is an optional chapter: You will gain access to this chapter if at least one of your units was captured at some point during the game. The blue squares with numbers are your unit’s starting places, according to the list on the Battle Preparations (left to right, up and down, you can try to adjust them). You can see each enemy’s inventory by placing the cursor over his on the image. The players can also change their classes and statistics as per their choice.Map grid.
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When the player earns special items, these unit classes can be evolved into a better Class which is beneficial for the players. These character classes range from units like swordsmen and knights or even magic-wielding units. In this game, every unit has its character class that determines the unit’s range of movement, its weapon, and the strengths and weaknesses of the unit. The special effect known as the “Fog of War” effect is also present in some of the maps, where players unit advances and reveals the portion of the map with their movement. Players can even earn health and currency from locations like the towns and churches where they should search for various items. The game features many location maps with different terrain characteristics, including flat plains and mountains.
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